![]() ![]() ![]() The same goes for the available selection of player models, which let you choose from a good-sized selection of friendly looking resistance fighters, as well as the creepy, uniformed Combine troopers. Each map is fairly big, apparently supporting up to 32 players, and each is based on content from Half-Life 2's campaign. The mode includes two maps: dm_lockdown, which takes place in a ruined prison, and dm_overwatch, which is set in the streets and dilapidated buildings of City 17. This seems to be a pretty straightforward mode, which, if nothing else, showcases the potential of the simultaneously released Source engine software development kit (SDK). Half-Life 2: Deathmatch is pretty much exactly what it sounds like. One of the two newly released deathmatch maps. After wrangling the 32MB file out of the Steam service, we proceeded to play it in a quick burst, and we're here to bring you a basic overview of what it's all about. Well, it rolled around "SOONer" than anyone expected, because Half-Life 2: Deathmatch is here. One enticing screenshot and a single word, "SOON," suggested that Half-Life 2 would actually gain an original multiplayer mode at some point in the near future. Earlier today, Valve started teasing what appeared to be a Half-Life 2 multiplayer deathmatch mode on its official Web site for its Steam download service.
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